Coding work relating to the Unity game engine (2D and 3D).
![](https://content.technicallywizardry.com/2020/01/22001321/pipes-cta-300x103.png)
Actually compiling (building) a game with Unity can be slow. It hogs all the resources on your computer, leaving a frustrated Unity developer unable to do much else. Multiply this problem by building...
![](https://content.technicallywizardry.com/2020/01/22001321/pipes-cta-300x103.png)
GRPC and GraphQL are both fantastic technologies. Each have their advantages and disadvantages. I've long wondered if a server could easily allow the client to choose to use either. In this post...