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	<title>Unity (2D/3D) Game Engine &#8211; Technically Wizardry</title>
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	<description>Any sufficiently advanced technology is indistinguishable from magic.</description>
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		<title>Unity Cloud Build Free Self-Hosted, Open-Source Buildkite CI</title>
		<link>https://www.technicallywizardry.com/unity-cloud-build-free-open-source/</link>
					<comments>https://www.technicallywizardry.com/unity-cloud-build-free-open-source/#comments</comments>
		
		<dc:creator><![CDATA[(zane) / Technically Wizardry]]></dc:creator>
		<pubDate>Mon, 06 Jan 2020 21:00:12 +0000</pubDate>
				<category><![CDATA[Open Source Code]]></category>
		<category><![CDATA[Kubernetes]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Unity (2D/3D) Game Engine]]></category>
		<guid isPermaLink="false">https://www.technicallywizardry.com/?p=8371</guid>

					<description><![CDATA[Actually compiling (building) a game with Unity can be slow. It hogs all the resources on your computer, leaving a frustrated Unity developer unable to do much else. Multiply this problem by building for many platforms (iPhone, Android, etc.) and the wasted time becomes rather painful. Thankfully, it&#8217;s possible to create a Unity Cloud build [&#8230;]]]></description>
		
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		<title>Building a GraphQL Gateway/Proxy to a GRPC Server</title>
		<link>https://www.technicallywizardry.com/building-a-graphql-gateway-proxy-to-a-grpc-server/</link>
					<comments>https://www.technicallywizardry.com/building-a-graphql-gateway-proxy-to-a-grpc-server/#comments</comments>
		
		<dc:creator><![CDATA[(zane) / Technically Wizardry]]></dc:creator>
		<pubDate>Sat, 06 Oct 2018 18:41:00 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[C# (CSharp) Programming]]></category>
		<category><![CDATA[Unity (2D/3D) Game Engine]]></category>
		<guid isPermaLink="false">https://www.technicallywizardry.com/?p=9247</guid>

					<description><![CDATA[GRPC and GraphQL are both fantastic technologies. Each have their advantages and disadvantages. I&#8217;ve long wondered if a server could easily allow the client to choose to use either. In this post, I&#8217;ll discuss how I built a C# server which serves GRPC calls over HTTP/2, and then added a Ruby on Rails gateway such [&#8230;]]]></description>
		
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